Procedural galaxy simulation - Rust compiled to WASM, rendered in the browser. Live at https://galaxy-gen.coilysiren.me
Derived from this repo's Cargo dependencies and activity — difficulty is an estimate from codebase size and scope.
Matched by dependency overlap in Cargo manifests — each card notes the most distinctive crates both projects share.
Procedural galaxy simulation - Rust compiled to WASM, rendered in the browser. Live at https://galaxy-gen.coilysiren.me
Analysis of various tricky Rust code
Volumetric clouds in Bevy based on Horizon Zero Dawn
A tridirectional converter between Json, Yaml, and Toml
Rust crypto w/ zero default deps: BLAKE3, Ed25519/X25519, hashes, MACs, KDFs, AEADs, and checksums w/ full SIMD/ASM acceleration
A from-scratch JavaScript engine in Rust — std only, zero deps, 100% test262 (53,376/53,376)
The source code for my Let's Code series
Action-RPG: a Bevy 0.18 / Rust game — town-building, night sieges, upgrades, bloodline succession
WASM bindings for common rxing functions
🦀 A small video game developed in Rust with Bevy framework targeting both desktop and WebAssembly (browser)